Link to the Artstation original post: https://www.artstation.com/artwork/x3WV1Y
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The Awakening — Mei disappeared. She’s not answering to the Ancile since a long time. This is unusual. Maybe she left, maybe something else happened.
It seems the house is abandonned since the flow of the Miskatonic river, weeks ago.


It’s probably the smallest level in the game, but one of the richest in asset diversity.
There were many things to tell through the environment: a river flood, a disappearance, an old place of life that carries a family history.


Telling the story of the absence of someone or something is never easy, but I really like this challenge to be carried out through environmental storytelling and level art.

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Several material parameters come from Christian Leduc’s amazing work (mud layers or water decals, for example).
The outer part of the boat ride that we see during the intro cinematic was mostly managed by Alexandre Boisbelet. He also helped me with the polishing phase of the level, adding lots of small details everywhere.


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On this level, I had the pleasure to work mostly with Amandine Susanne (Quest Design) and Manon Durrieu (Narrative Design), but also with Laure Delmas (Narrative Design) at certain times, Jeremy Fornasier (Lighting Artist) to understand Lumen’s dark magic and understand the consequences on the production of environments, Raphael Pont (Concep Artist) to visually manufacture madness, Dorian Pfister (Sound Design) on the coherence between sound and environmental materials or Hugo Lefebvre (FX Artist) to bring life to this weathered place.
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Every game is a team adventure and a long-term challenge, so go see their work!
This is our last game at Big Bad Wolf Studio, but this is a beautiful game. I wish the best to everyone.
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𝗟𝗘𝗔𝗗 𝗘𝗡𝗩𝗜𝗥𝗢𝗡𝗠𝗘𝗡𝗧 𝗔𝗥𝗧𝗜𝗦𝗧
ProfileJean-loup MoncanisLead Environment Artist at Big Bad Wolf Studio
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𝗘𝗡𝗩𝗜𝗥𝗢𝗡𝗠𝗘𝗡𝗧 𝗔𝗥𝗧𝗜𝗦𝗧𝗦
ProfileChristian LeducSenior 3D Environment Artist @ BIG BAD WOLF STUDIO
ProfileBastien BagnerisEnvironment Artist @BigBadWolf Studio
ProfileAlexandre BoisbeletEnvironment Artist – BigBadWolf
ProfileLaura « The Cubic Cat » MenigozSenior 3D Environment & Level Artist for Video Games
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𝗔𝗥𝗧/𝗖𝗥𝗘𝗔𝗧𝗜𝗩𝗘 𝗗𝗜𝗥𝗘𝗖𝗧𝗢𝗥
ProfileThomas VeauclinArt Director – BIG BAD WOLF Studio
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𝗖𝗢𝗡𝗖𝗘𝗣𝗧 𝗔𝗥𝗧𝗜𝗦𝗧𝗦
ProfileRaphael PontConcept Artist @BigBadWolf Studio
ProfileVictor FayenConcept Artist at Big Bad Wolf Studio
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𝗖𝗛𝗔𝗥𝗔𝗖𝗧𝗘𝗥 𝗔𝗥𝗧𝗜𝗦𝗧𝗦
ProfileClément RigondetLead Chara & Outsourcing Manager @ Big Bad Wolf Studio
ProfileArthur FournierCharacter Artist 3D – Big Bad Wolf Studio
ProfileDavid PapunashviliFreelance 3D Character Artist
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𝗟𝗜𝗚𝗛𝗧𝗜𝗡𝗚 𝗔𝗥𝗧𝗜𝗦𝗧𝗦
ProfileJeremy FornasierLead Lighting Artist at BigBadWolf Studio
ProfileLucien GillonnierLighting Artist
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𝗧𝗘𝗖𝗛𝗡𝗜𝗖𝗔𝗟 𝗔𝗥𝗧𝗜𝗦𝗧𝗦
ProfileGeoffroy SchneiderIllusionist (portfolio full makeover soon)
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𝗙𝗫 𝗔𝗥𝗧𝗜𝗦𝗧
https://hugolefebvrehl.wixsite.com/vfx-portfolio
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𝗦𝗢𝗨𝗡𝗗 𝗗𝗘𝗦𝗜𝗚𝗡𝗘𝗥
Dorian Pfister
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𝗡𝗔𝗥𝗥𝗔𝗧𝗜𝗩𝗘 𝗗𝗘𝗦𝗜𝗚𝗡𝗘𝗥𝗦
Laure Delmas
Manon Durrieu
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𝗤𝗨𝗘𝗦𝗧 𝗗𝗘𝗦𝗜𝗚𝗡𝗘𝗥𝗦
Eliott Hipeau : https://eliotthipeau.com
Amandine Susanne : https://amandinesusanneportfolio.wordpress.com/
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To see the full credits list: https://www.mobygames.com/game/259403/cthulhu-the-cosmic-abyss/credits/windows/

